To get promoted in a guild, you need to ask the appropriate NPC about advancement. No, you can bloody well do your own research, you lazy git, I'm going back to Ranis to see if she has any jobs for me! Finding someone to sell the gems to is a real chore.) (This doesn't make me as wealthy as you might hope, unfortunately. Now armed with tens of thousands of gold worth of soul gems, I return to Ajira. I'd better clean them up.Īnd put the fake soul gem in the desk too, of course. Look at all these soul gems she just left lying around! Normally NPCs in Morrowind don't move around very much at all, but since this quest requires that Galbedir - a Bosmer mage, and the local enchanter - leave her desk, it provides an interesting opportunity. That said, I'm still doing this quest, because it means that Galbedir leaves her desk. Oh, come on, Ajira, this can't possibly be legitimate Mages Guild work. It's just a short hike into the swamp to get the mushrooms, and the entire quest takes me about ten minutes. There isn't much challenge or difficulty here. The two types you can see here are half of them: the other two are shelf-type fungi that grow on the side of trees. Walking down the river a bit back into the swamplands reveals samples of all four mushrooms.
Is this really how the Mages Guild works? hang on, Ajira, you're making a report and you want me to do all the work? Ranis has no tasks for a newbie like me, so she sends me down to an apprentice named Ajira. I just mention this because, when we get to Ranis' quests.
Of course, individual branch leaders have their own priorities, but it is worth remembering that, as MJ12 once mentioned, the Mages Guild is still a guild and the entire point of a guild is to reduce the number of people practicing a trade. The Telvanni, and other Dunmer mages, threaten that monopoly. The Mages Guild is not very happy with the situation in Morrowind, then, and particularly have a rivalry with the Telvanni. Evem though necromancy is technically legal according to Imperial law, this has the effect of driving necromancers underground and subjecting them to persecution.) To an extent having a regulatory body for magic use is a good idea, but the Mages Guild has been around for so long that it acts as if it has a monopoly on magic. in Oblivion the Mages Guild bans necromancy and expels all practitioners of necromancy from within its own ranks. Even though not technically part of the Imperial government, the Guild's internal decisions often carry the force of law elsewhere in the Empire. The Mages Guild is a powerful political force, and it tends to assume that it has an unlimited right to control and regulate magic. Some would argue that, per the wishes of its founder, the Mages Guild exists to provide magical services and education to the general population. Its purpose is to regulate magical study within the Empire. This is Ranis Athrys, the head of the Balmora branch of the Mages Guild.įor those who might not know, the Mages Guild is a pan-continental organisation run by Imperial charter. So, I believe the first request was to look at the Mages Guild?